<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Atari Falcon on Aldabase</title><link>https://aldabase.com/tag/atari-falcon/</link><description>Recent content in Atari Falcon on Aldabase</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 08 Mar 2019 14:14:01 +0100</lastBuildDate><atom:link href="https://aldabase.com/tag/atari-falcon/index.xml" rel="self" type="application/rss+xml"/><item><title>128b Palette Starfield</title><link>https://aldabase.com/1996/08/28/128b-palette-starfield/</link><pubDate>Wed, 28 Aug 1996 12:47:39 +0000</pubDate><guid>https://aldabase.com/1996/08/28/128b-palette-starfield/</guid><description>&lt;p&gt;An effect in less than 128 bytes. This starfield is a palette effect, that is to say you obtain this effect by changing the palette each VBL.&lt;/p&gt;</description></item><item><title>Fractal Landscape bootsector</title><link>https://aldabase.com/1996/08/28/fractal-landscape-bootsector/</link><pubDate>Wed, 28 Aug 1996 12:40:45 +0200</pubDate><guid>https://aldabase.com/1996/08/28/fractal-landscape-bootsector/</guid><description>&lt;p&gt;An effect in less than 512 bytes. This is a fractal landscape generated using a technique called spacial subdivision.&lt;/p&gt;</description></item><item><title>DSP Parametric Curves</title><link>https://aldabase.com/1996/08/28/dsp-parametric-curves/</link><pubDate>Wed, 28 Aug 1996 12:33:23 +0200</pubDate><guid>https://aldabase.com/1996/08/28/dsp-parametric-curves/</guid><description>&lt;p&gt;This intro displays on the screen several parts of different parametric curves.&lt;/p&gt;</description></item><item><title>Earth</title><link>https://aldabase.com/1995/08/01/earth/</link><pubDate>Tue, 01 Aug 1995 12:53:16 +0000</pubDate><guid>https://aldabase.com/1995/08/01/earth/</guid><description>&lt;p&gt;This screen a pseudo sphere-mapping which only use 68030 : the code was done 2 years ago and it’s a really crappy one. The Dsp is only used by the Replay routine. The sphere is about 200 pixels high and the screen is running in 2 Vbl.&lt;/p&gt;</description></item></channel></rss>